Skills

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Summary

Skills are a gameplay mechanic with Chromed Out 2: Shibuya Meltdown.

They're meant to be a quantification of how "good" you are, at a particular thing.

They get used most often during checks/feats, where a character's skill is tested against a static "success" number.

List of Skills

  • Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
  • Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
  • Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
  • Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
  • Coding - A skill that has to do with your ability to develop QuickProgs.
  • Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
  • Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
  • Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
  • Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
  • Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
  • Firearms Accuracy - A skill that has to do with your ability to aim and fire accurately.
  • Firearms Control - A skill that has to do with your ability to operate a firearm properly while moving/maneuvering.
  • Firearms Engineering - A skill that has to do with your ability to repair, modify, or build firearms.
  • Hardware Engineering - A skill that has to do with your ability to produce/assemble HardWare mods.
  • Infrastructure Engineering - A skill that has to do with your ability to bypass/access the systems of physical infrastructure.
  • Melee Control - A skill that has to do with your ability to operate a melee weapon while moving/maneuvering.
  • Melee Prowess - A skill that has to do with your ability to operate a melee weapon versus another melee user. (This is used for swordfights etc)
  • Melee Engineering - A skill that has to do with your ability to produce melee weapons, and any system/effect modifications that they may produce.
  • Offensive Hacking - A skill that dictates your ability to hack into a system and successfully deploy a QuickProg attack versus someone's Defensive Hardening.
  • Social Engineering - A skill that dictates your conversational influence in times when you're conversing with storyline characters.
  • Synthetic Medical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a synthetic human.
  • Tech Medical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the tech-medical issues of an android.
  • WetWare Engineering - A skill that defines your ability to build/repair/modify/assemble WetWare Augmentations or Replacements

Modifying/Increasing Your Skills

There are numerous ways that this occurs within CO2SM.

  • Surpassing a required skill amount and/or succeeding during a skill check will give you an increase of that skill point, depending on how difficult the check was, whether or not you had to roll for it, and how close to failing it that you were.
  • Taking drugs will temporarily raise/lower some stats/skills depending on what you're taking. Things like stimulants of the central nervous system tend to raise specific skills. Drugs last from 20-45 minutes, on average, and usually modify almost every stat and every skill when used to some degree. The effects of drugs are not labelled on the item itself, so keep that in mind.