Difference between revisions of "Skills"

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(Added explanation of what skills do, what they are, and what they mean.)
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They're meant to be a quantification of how "good" you are, at a particular thing.
 
They're meant to be a quantification of how "good" you are, at a particular thing.
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They get used most often during checks/feats, where a character's skill is tested against a static "success" number.
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==List of Skills==
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* Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
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* Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
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* Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
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* Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
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* Coding - A skill that has to do with your ability to develop QuickProgs.
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* Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
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* Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
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* Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
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* Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
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* Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
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* Firearms Accuracy - A skill that has to do with your ability
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* Firearms Control -
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* Firearms Engineering -
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* Hardware Engineering -
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* Infrastructure Engineering -
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* Melee Control -
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* Melee Engineering -
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* Offensive Hacking -
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* Social Engineering -
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* Synthetic Medical -
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* Tech Medical -
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* WetWare Engineering -

Revision as of 02:09, 19 July 2021

Summary

Skills are a gameplay mechanic with Chromed Out 2: Shibuya Meltdown.

They're meant to be a quantification of how "good" you are, at a particular thing.

They get used most often during checks/feats, where a character's skill is tested against a static "success" number.

List of Skills

  • Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
  • Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
  • Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
  • Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
  • Coding - A skill that has to do with your ability to develop QuickProgs.
  • Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
  • Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
  • Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
  • Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
  • Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
  • Firearms Accuracy - A skill that has to do with your ability
  • Firearms Control -
  • Firearms Engineering -
  • Hardware Engineering -
  • Infrastructure Engineering -
  • Melee Control -
  • Melee Engineering -
  • Offensive Hacking -
  • Social Engineering -
  • Synthetic Medical -
  • Tech Medical -
  • WetWare Engineering -