Difference between revisions of "Skills"
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Blackdenim (talk | contribs) (Added explanation of what skills do, what they are, and what they mean.) |
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They're meant to be a quantification of how "good" you are, at a particular thing. | They're meant to be a quantification of how "good" you are, at a particular thing. | ||
+ | |||
+ | They get used most often during checks/feats, where a character's skill is tested against a static "success" number. | ||
+ | |||
+ | ==List of Skills== | ||
+ | |||
+ | * Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor. | ||
+ | * Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring. | ||
+ | * Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human. | ||
+ | * Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods. | ||
+ | * Coding - A skill that has to do with your ability to develop QuickProgs. | ||
+ | * Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems. | ||
+ | * Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you. | ||
+ | * Encryption - A skill that has to do with your ability to encrypt items, documents, or systems. | ||
+ | * Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton. | ||
+ | * Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons. | ||
+ | * Firearms Accuracy - A skill that has to do with your ability | ||
+ | * Firearms Control - | ||
+ | * Firearms Engineering - | ||
+ | * Hardware Engineering - | ||
+ | * Infrastructure Engineering - | ||
+ | * Melee Control - | ||
+ | * Melee Engineering - | ||
+ | * Offensive Hacking - | ||
+ | * Social Engineering - | ||
+ | * Synthetic Medical - | ||
+ | * Tech Medical - | ||
+ | * WetWare Engineering - |
Revision as of 02:09, 19 July 2021
Summary
Skills are a gameplay mechanic with Chromed Out 2: Shibuya Meltdown.
They're meant to be a quantification of how "good" you are, at a particular thing.
They get used most often during checks/feats, where a character's skill is tested against a static "success" number.
List of Skills
- Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
- Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
- Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
- Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
- Coding - A skill that has to do with your ability to develop QuickProgs.
- Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
- Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
- Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
- Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
- Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
- Firearms Accuracy - A skill that has to do with your ability
- Firearms Control -
- Firearms Engineering -
- Hardware Engineering -
- Infrastructure Engineering -
- Melee Control -
- Melee Engineering -
- Offensive Hacking -
- Social Engineering -
- Synthetic Medical -
- Tech Medical -
- WetWare Engineering -