Skills
Revision as of 02:09, 19 July 2021 by Blackdenim (talk | contribs) (Added explanation of what skills do, what they are, and what they mean.)
Summary
Skills are a gameplay mechanic with Chromed Out 2: Shibuya Meltdown.
They're meant to be a quantification of how "good" you are, at a particular thing.
They get used most often during checks/feats, where a character's skill is tested against a static "success" number.
List of Skills
- Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
- Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
- Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
- Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
- Coding - A skill that has to do with your ability to develop QuickProgs.
- Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
- Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
- Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
- Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
- Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
- Firearms Accuracy - A skill that has to do with your ability
- Firearms Control -
- Firearms Engineering -
- Hardware Engineering -
- Infrastructure Engineering -
- Melee Control -
- Melee Engineering -
- Offensive Hacking -
- Social Engineering -
- Synthetic Medical -
- Tech Medical -
- WetWare Engineering -