Skills
Summary
Skills are a gameplay mechanic with Chromed Out 2: Shibuya Meltdown.
They're meant to be a quantification of how "good" you are, at a particular thing.
They get used most often during checks/feats, where a character's skill is tested against a static "success" number.
List of Skills
- Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
- Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
- Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
- Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
- Coding - A skill that has to do with your ability to develop QuickProgs.
- Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
- Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
- Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
- Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
- Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
- Firearms Accuracy - A skill that has to do with your ability to aim and fire accurately.
- Firearms Control - A skill that has to do with your ability to operate a firearm properly while moving/maneuvering.
- Firearms Engineering - A skill that has to do with your ability to repair, modify, or build firearms.
- Hardware Engineering - A skill that has to do with your ability to produce/assemble HardWare mods.
- Infrastructure Engineering - A skill that has to do with your ability to bypass/access the systems of physical infrastructure.
- Melee Control - A skill that has to do with your ability to operate a melee weapon while moving/maneuvering.
- Melee Prowess - A skill that has to do with your ability to operate a melee weapon versus another melee user. (This is used for swordfights etc)
- Melee Engineering - A skill that has to do with your ability to produce melee weapons, and any system/effect modifications that they may produce.
- Offensive Hacking - A skill that dictates your ability to hack into a system and successfully deploy a QuickProg attack versus someone's Defensive Hardening.
- Social Engineering - A skill that dictates your conversational influence in times when you're conversing with storyline characters.
- Synthetic Medical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a synthetic human.
- Tech Medical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the tech-medical issues of an android.
- WetWare Engineering - A skill that defines your ability to build/repair/modify/assemble WetWare Augmentations or Replacements