Current Technology Limits
Revision as of 10:28, 17 July 2021 by CutthroatJoe (talk | contribs) (→Equipment: Minor changes for clarification.)
Special Note: Check the discussion tab of this article for stuff regarding changes. This article is heavily subject to changes because of the way that some of the corporations work - so if you see something here that has to do with your character that is outside of the 'technological capability' limit, let us know so that we can properly adjust the limitations of this. -BD
Contents
Hard Limits
Gameplay
- EMP Grenades - aren't manufactured due to bans. Only contact and "BolaWraps" have EMP functionality.
- Disguise-Kits - cannot be seen through, you must use the person's PAC and description as a guide to attempt to discover their identity rather than using technology or facial recognition.
- Remote Hacking - Possible but hard due to firewalls and ICE.
Manufacturing
- Modding anything digital will be prevented through "tamper-proofing" like in modern-day Smart-Phones. This can be circumvented but require the exact tools and knowledge.
- 3D Manufacturing - Requires a permit to purchase and to be trained on how to use it. Unable to be used by untrained personnel.
- 3D Printed Guns - Are illegal and almost all printers have safeguards against printing firearms unless correct licenses are bought. Printers have tampering-proofing, it usually is easy to buy a license than to jailbreak a printer.
- Armor - Requires a permit to fabricate and training on how to create it.
- Armor Repair - Requires a permit to repair and training on how to bring back to near pristine.
- Fusion Reactors - Have not been used successfully to generate electricity.
Robots
- Levitating Drones - Drones cannot endlessly levitate in the air to protect you. They must have some downtime. Many are also easily destroyed with conventional weaponry which is due to their small size.
- Nano-Machines - Have no physical mode of transportation (yet) so they only go with the flow of air and sink. They are impossible to create without a corpo-lab due to their advanced nature.
- Weaponry - Robots must use weaponry in the same fashion as a human player character.
Weapons
- Bio-Locks - Are a common feature in many weapons and have tamper-proof redundances. These cannot be broken into without using specialized equipment. However, the tamper-proof can be activated through hacking.
- Conventional Firearms - Are the most commonly used weapons to this date. Some require a license to be used.
- Energy Weapons - Are extra-ordinarily rare or very fragile. Their use is rarely seen outside of permanent emplacements for drone warfare and vehicle mounts. They are naturally good against armor and androids.
- Junk-Energy Weapons - Are cheaply made specialized firearms that use uniquely made rounds to get a similar effect as plasma. However, they are known to explode and very commonly kill their users.
Equipment
- Adaptive Camo - Exists but requires an entire corporation to manufacture. They are expensive but actually obtainable, unlike cloaking devices. Some can be defeated by enhanced vision or any movement.
- Cloaking Devices - or "Optical-Camo" exists but only as prototypes (Full-body suits). You'll almost never see them deployed unless dealing with High-Level Corporate Assassins or during Special Operations.
- Energy Shields - Exist, but the batteries drain fast when coming into contact with sustained conventional fire. The ones being tested currently are carried in a backpack and are known as power hogs.
- See-Through Vision - "Hyper-Reality Visors" exist but are extremely expensive. They can't see brick walls or similar structures. They are also prone to interference and hacks because they rely on public networks.
- Smart-Rounds - Or "tracking-bullets" exist, but require a specialized optic and a smartphone-sized computer that must be plugged into the firearm.
- Smart-Guns - Or "television-guns" exist. These are firearms in a chassis that points the firearm in the direction of the target. Same as Smart-Rounds, they require a computer, but are also extremely heavy and hackable.
Soft Limits
Medical
- Bio-Gel / Med-Gel - These are manufactured clotting and stabilizing agent used to fill and seal wounds until the person can be moved to a hospital. These don't heal wounds at all, but just prevent someone from bleeding out.
- Medical Robots - Medical Robots can diagnose and treat patients, however, they need to be operated by a professional and overseen. They are also very elaborate and require large amounts of training to operate.
- Neuron Repair - Repair of severed neurons has become achievable but an incredibly delicate process. However, Brain-Damage is still irreparable because the loss of memories is permanent but can be recovered through relearning.
- Stasis / Cryo - People can be put into medically induced stasis through an auto-injected anti-freeze syringe and then being placed upon a container. This allows people awaiting surgery to not perish because of a lack of a doctor.
- Synthetic Organs - Replacement synthetic organs have been developed; however, it requires very advanced and expensive technology. Currently, the only way to have fast synthetic organs is to have a genetically modified pig.