Skills

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Revision as of 02:43, 19 July 2021 by Blackdenim (talk | contribs) (Added all skill explainations)
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Summary

Skills are a gameplay mechanic with Chromed Out 2: Shibuya Meltdown.

They're meant to be a quantification of how "good" you are, at a particular thing.

They get used most often during checks/feats, where a character's skill is tested against a static "success" number.

List of Skills

  • Armor Engineering - A skill that has to do with your ability to produce/assemble pieces of armor.
  • Armor Handling - A skill that directly counters the process of losing Range of Motion due to heavy armoring.
  • Biomedical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a biological human.
  • Chipware Engineering - A skill that has to do with your ability to produce/assemble ChipWare mods.
  • Coding - A skill that has to do with your ability to develop QuickProgs.
  • Decryption - A skill that has to do with your ability to decrypt encrypted items, documents, or systems.
  • Defensive Hardening - A skill that directly dictates your defensive capabilities versus someone or something attempting to hack you.
  • Encryption - A skill that has to do with your ability to encrypt items, documents, or systems.
  • Exo-Skeleton Control - A skill that has to do with your ability to move and maneuver while wearing an exo-skeleton.
  • Exo-Skeleton Engineering - A skill that has to do with your ability to build, modify, or repair exo-skeletons.
  • Firearms Accuracy - A skill that has to do with your ability to aim and fire accurately.
  • Firearms Control - A skill that has to do with your ability to operate a firearm properly while moving/maneuvering.
  • Firearms Engineering - A skill that has to do with your ability to repair, modify, or build firearms.
  • Hardware Engineering - A skill that has to do with your ability to produce/assemble HardWare mods.
  • Infrastructure Engineering - A skill that has to do with your ability to bypass/access the systems of physical infrastructure.
  • Melee Control - A skill that has to do with your ability to operate a melee weapon while moving/maneuvering.
  • Melee Prowess - A skill that has to do with your ability to operate a melee weapon versus another melee user. (This is used for swordfights etc)
  • Melee Engineering - A skill that has to do with your ability to produce melee weapons, and any system/effect modifications that they may produce.
  • Offensive Hacking - A skill that dictates your ability to hack into a system and successfully deploy a QuickProg attack versus someone's Defensive Hardening.
  • Social Engineering - A skill that dictates your conversational influence in times when you're conversing with storyline characters.
  • Synthetic Medical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the medical issues of a synthetic human.
  • Tech Medical - A skill that defines your efficiency when it comes to understanding/diagnosing/responding to the tech-medical issues of an android.
  • WetWare Engineering - A skill that defines your ability to build/repair/modify/assemble WetWare Augmentations or Replacements