Hacking

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Revision as of 14:53, 1 August 2021 by Blackdenim (talk | contribs) (Created hacking mechanic)
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Summary

Hacking is a mechanic in CO2SM by which NetRunners/Hackers etc use to gain access or successfully deploy a payload to a target.

This article may be subject to changes.

PVP

  • During combat, the hacker sees their target, becomes within range of them.
  • They do their RP, and then roll a dice with as many sides as their "Offensive Hacking" skill value is.
  • The targets responds with RP, and then rolls a dice with as many sides as their "Defensive Hardening" skill value is.
  • Hacker and target compare their rolls, whomever has the higher roll succeeds.

PVE

  • During combat, the hacker sees their target, becomes within range of it.
  • They do their RP, and will then compare their Offensive Hacking stat to the target's Defensive Hardening value.
  • If the hacker's Offensive Hacking skill is higher than the target's Defensive Hardening value, they succeed.
  • If not, hacker can roll a dice with as many sides as double their Offensive Hacking skill, to attempt to outroll the target's Defensive Hardening skill.