Difference between revisions of "Equipment"

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== Classifications and Distinguishing Features ==
 
== Classifications and Distinguishing Features ==
  
[[WetWare]], most forms of [[Re-Chambering]], most forms of [[Tooling]], [[Vacinations]], [[Software Hacks]] and [[Hardware Hacks]] are not considered pieces of equipment due to their inability to be unequipped without the usage of specialized equipment or characters. All of those would fall under the classifications of [[Permanent-Modifications]].
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[[WetWare]], most forms of [[Re-Chambering]], most forms of [[Toolings]], [[Vacinations]], [[Software Hacks]] and [[Hardware Hacks]] are not considered pieces of equipment due to their inability to be unequipped without the usage of specialized equipment or characters. All of those would fall under the classifications of [[Permanent-Modifications]].
  
 
[[Nades]], [[Ammunition]], [[Chems]], [[Digi-Drugs]], and [[Hack-Softs]] are also not considered to be pieces of equipment. They are considered to be [[Consumables]] because their functionality is to be expended.
 
[[Nades]], [[Ammunition]], [[Chems]], [[Digi-Drugs]], and [[Hack-Softs]] are also not considered to be pieces of equipment. They are considered to be [[Consumables]] because their functionality is to be expended.

Latest revision as of 08:33, 2 May 2021

Equipment is any equipable and unequipable items that alter the stats, functionality, or look of Characters or items. These can be tools, temporary modifications, gadgets, gear, or clothing. These all can be equipped onto an item or person within a single action during combat unless specifically noted otherwise within the description.

Classifications and Distinguishing Features

WetWare, most forms of Re-Chambering, most forms of Toolings, Vacinations, Software Hacks and Hardware Hacks are not considered pieces of equipment due to their inability to be unequipped without the usage of specialized equipment or characters. All of those would fall under the classifications of Permanent-Modifications.

Nades, Ammunition, Chems, Digi-Drugs, and Hack-Softs are also not considered to be pieces of equipment. They are considered to be Consumables because their functionality is to be expended.

Differing from all of those, Equipment is distinguished in having the ability to be removed at will, adorned, equipped, and used.

Tools

Tools are devices that carry out a function. All Weapons and many Gadgets fall under this.

Temporary Modifications

These are any devices that temporarily modify the functionality of an item. Equippable weapon mods, Temporary wet-ware mods, and equipable components all fall under this.

Gear & Clothing

These are any pieces of equipment that are adorn and worn.